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78 Commits
Author SHA1 Message Date
Byroks c0dced6fe6 Merge branch 'develop' 2024-02-05 13:30:41 +01:00
Byroks c2aa466ce1 v2.4.2 2024-02-05 13:30:20 +01:00
Byroks 24426bb248 HotFix nicht öffenbare Charaktere
Changes:
 + Currency hat bei (fast) allen Items gefehlt weswegen das Charakterblatt nicht mehr öffenbar war, nachdem man Wert und Currency eingetragen hat.
 + Beachte Menge für Vermögensrechnung
 + Hort rechnung beachtet jetzt Currency
2024-02-05 13:29:29 +01:00
Byroks 5a41c4bb56 Merge branch 'develop' 2024-02-05 10:35:31 +01:00
Byroks 26b2bddc2d v2.4.1 2024-02-05 10:28:46 +01:00
9f1334da4f - Container behavior for Weapons, Def. Weapons and Armor is now the same as for items (#53)
- Fixed some Bugs

Co-authored-by: Ender <harald@drueppels.de>
Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: #53
Reviewed-by: Byroks <byroks@gmail.com>
Co-authored-by: oskaloq <os_ka_loq@gmx.de>
Co-committed-by: oskaloq <os_ka_loq@gmx.de>
2024-01-31 18:31:32 +01:00
Byroks 454982906f Hotfix - can't open charaktersheet
Problem:
 +sometimes items had a null formula which blocked opening the sheet

Changes:
 + add ? to catch nulls
2024-01-22 22:24:12 +01:00
Byroks 7ee92f6601 Squashed commit of the following:
commit 33c65735bd
Author: Byroks <byroks@gmail.com>
Date:   Sat Jan 20 15:31:35 2024 +0100

    v2.4.0

commit 2bfd3a7d6a
Author: Byroks <byroks@gmail.com>
Date:   Sat Jan 20 13:58:22 2024 +0100

    #46-problems-with-character-description-editor (#50)

    Changes:
     + adjust height and width of the editor

    WIP for #46
    Closes #44

    Reviewed-on: #50

commit 03b87f2df0
Author: Byroks <byroks@gmail.com>
Date:   Sat Jan 20 13:44:06 2024 +0100

    update url

commit 9d72b31d5f
Author: Byroks <byroks@gmail.com>
Date:   Sat Jan 20 12:37:05 2024 +0100

    Add Items on Character Sheet

    Changes:
     + add button to add all different kind of items directly onto the character sheet
     + fix #1 by correctly updating the item

commit c13fef5103
Author: oskaloq <os_ka_loq@gmx.de>
Date:   Tue Jan 16 11:25:39 2024 +0100

    Zusammenführung-von-Fertigkeiten,-Waffen-und-Rüstungen-im-Kampf-Tab-#15 (#48)

    - Created character description tab
    - Redesigned skill, gear and combat tab
    - Weapons, defense weapons and armor is still in the gear tab. If you equip them (now directly possible via click on the equip icon), they appear in the combat tab. Reason: This holds the combat tab clean for combat stuff.

    Co-authored-by: Ender <harald@drueppels.de>
    Reviewed-on: #48
    Reviewed-by: Byroks <byroks@gmail.com>

commit abf8077131
Author: Byroks <byroks@gmail.com>
Date:   Tue Jan 16 08:29:14 2024 +0100

    #33 Wrong wealth calculation (#34)

    Changes:
     + add function to adjust item value depending on currency
    Co-authored-by: Simon Gustavs <simon.gustavs@bms-cs.de>
    Reviewed-on: #34
    Reviewed-by: oskaloq <os_ka_loq@gmx.de>

commit b5b75aa2c6
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 15 14:15:30 2024 +0100

    #18 Remove ContainerId from containers (#29)

    Changes
     + remove containerId variable from containers as it's not needed

    Reviewed-on: #29
    Reviewed-by: oskaloq <os_ka_loq@gmx.de>

commit 7368673ba3
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 20:42:22 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit a606750b23
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 20:41:15 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 7358b67da2
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 20:41:05 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 2a36b8eaa1
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 20:38:50 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit f38ef8aa6d
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 16:16:04 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 2ac8a6bba4
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 16:09:13 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 41fb1a8879
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 16:02:37 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit ff74871a0c
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 12:56:49 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit f8b65c030f
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 12:39:39 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 31a4ccfda1
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 12:37:43 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit c24e2b7af2
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 12:28:41 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit cfdba0ee75
Author: oskaloq <os_ka_loq@gmx.de>
Date:   Sun Jan 7 22:53:16 2024 +0100

    Anpassung-des-Character-Sheet-Headers-#13 (#28)

    - Made character sheet header more responsive
    - Changed Logo
    - Changed "all gear items" container, that it shows items not in dedicated containers ( unless "Alle" checkbox is set)

    Co-authored-by: Ender <harald@drueppels.de>
    Co-authored-by: Byroks <byroks@gmail.com>
    Reviewed-on: #28
    Reviewed-by: Byroks <byroks@gmail.com>

commit d67de1b064
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 16:47:12 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 718f1eab99
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 16:38:35 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 47fd5b7763
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 16:37:27 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit ad884994dd
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 16:17:20 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit b08bd195c7
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 15:45:46 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit c83cd8f079
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 15:40:56 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit b1ef88235f
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 15:37:37 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit da1ae4e16e
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 15:35:54 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 840a7c1dc4
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 15:33:26 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 4825166f87
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 15:06:01 2024 +0100

    Add .gitea/workflows/add-issue-to-project.yaml

commit b8e873537c
Author: LeFrique <lefrique@live.de>
Date:   Sun Jan 7 14:31:20 2024 +0100

    Zwergenhort (#4)

    Mein Geschenk zu Weihnachten:

    Implementierung des Zwergenhort gem. KOD S. 167 mit Angabe aktueller Mindesthort für aktuellen Grad und benötigtem Hort für nächsten Grad bei Zwergen. Der Hort erscheint nur bei ausgewählter Rasse Zwerg und wird bei allen anderen Rassen versteckt. Die Anrechnung von Gold oder Gegenständen wie auch im KOD erwähnt erfordert die Implementierung eines Goldmanagements und am besten auch eine Neustrukturierung des Charakterbogens (s. weitere Issues).

    Frohe Weihnachten ;)

    Co-authored-by: Byroks <byroks@gmail.com>
    Reviewed-on: #4
    Co-authored-by: LeFrique <lefrique@live.de>
    Co-committed-by: LeFrique <lefrique@live.de>

commit 975bcd1e15
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 14:29:39 2024 +0100

    #10 Kampfkunst nicht öffenbar (#11)

    Änderungen:
     + auskommentierte if Bedingung wieder drin
     + if Bedingung angepasst

    Reviewed-on: #11
    Reviewed-by: Le-Frique <lefrique@live.de>

commit b945f22710
Author: oskaloq <os_ka_loq@gmx.de>
Date:   Wed Jan 3 15:57:15 2024 +0100

    Charakterbogen anpassen #7 (#9)

    - Use of flexboxes in two columns for better display
    - Introduction of item containers for the different storage of items

    Co-authored-by: Ender <harald@drueppels.de>
    Co-authored-by: Byroks <byroks@gmail.com>
    Reviewed-on: Byroks/foundry-vtt-system-midgard5#9
    Reviewed-by: Byroks <byroks@gmail.com>

commit 6baf9a0269
Author: Byroks <byroks@gmail.com>
Date:   Mon Dec 18 19:53:37 2023 +0100

    Change git Path (#3)

    Changes:
     + change github urls to git.byroks
    Reviewed-on: Byroks/foundry-vtt-system-midgard5#3
    Reviewed-by: Le-Frique <lefrique@live.de>
2024-01-20 15:33:05 +01:00
Byroks 33c65735bd v2.4.0 2024-01-20 15:31:35 +01:00
Byroks 2bfd3a7d6a #46-problems-with-character-description-editor (#50)
Changes:
 + adjust height and width of the editor

WIP for #46
Closes #44

Reviewed-on: #50
2024-01-20 13:58:22 +01:00
Byroks 03b87f2df0 update url 2024-01-20 13:44:06 +01:00
Byroks 9d72b31d5f Add Items on Character Sheet
Changes:
 + add button to add all different kind of items directly onto the character sheet
 + fix #1 by correctly updating the item
2024-01-20 12:37:05 +01:00
oskaloqandEnder c13fef5103 Zusammenführung-von-Fertigkeiten,-Waffen-und-Rüstungen-im-Kampf-Tab-#15 (#48)
- Created character description tab
- Redesigned skill, gear and combat tab
- Weapons, defense weapons and armor is still in the gear tab. If you equip them (now directly possible via click on the equip icon), they appear in the combat tab. Reason: This holds the combat tab clean for combat stuff.

Co-authored-by: Ender <harald@drueppels.de>
Reviewed-on: #48
Reviewed-by: Byroks <byroks@gmail.com>
2024-01-16 11:25:39 +01:00
Byroks abf8077131 #33 Wrong wealth calculation (#34)
Changes:
 + add function to adjust item value depending on currency
Co-authored-by: Simon Gustavs <simon.gustavs@bms-cs.de>
Reviewed-on: #34
Reviewed-by: oskaloq <os_ka_loq@gmx.de>
2024-01-16 08:29:14 +01:00
Byroks b5b75aa2c6 #18 Remove ContainerId from containers (#29)
Changes
 + remove containerId variable from containers as it's not needed

Reviewed-on: #29
Reviewed-by: oskaloq <os_ka_loq@gmx.de>
2024-01-15 14:15:30 +01:00
Byroks 7368673ba3 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 20:42:22 +01:00
Byroks a606750b23 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 20:41:15 +01:00
Byroks 7358b67da2 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 20:41:05 +01:00
Byroks 2a36b8eaa1 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 20:38:50 +01:00
Byroks f38ef8aa6d Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 16:16:04 +01:00
Byroks 2ac8a6bba4 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 16:09:13 +01:00
Byroks 41fb1a8879 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 16:02:37 +01:00
Byroks ff74871a0c Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 12:56:49 +01:00
Byroks f8b65c030f Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 12:39:39 +01:00
Byroks 31a4ccfda1 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 12:37:43 +01:00
Byroks c24e2b7af2 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 12:28:41 +01:00
cfdba0ee75 Anpassung-des-Character-Sheet-Headers-#13 (#28)
- Made character sheet header more responsive
- Changed Logo
- Changed "all gear items" container, that it shows items not in dedicated containers ( unless "Alle" checkbox is set)

Co-authored-by: Ender <harald@drueppels.de>
Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: #28
Reviewed-by: Byroks <byroks@gmail.com>
2024-01-07 22:53:16 +01:00
Byroks d67de1b064 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 16:47:12 +01:00
Byroks 718f1eab99 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 16:38:35 +01:00
Byroks 47fd5b7763 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 16:37:27 +01:00
Byroks ad884994dd Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 16:17:20 +01:00
Byroks b08bd195c7 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 15:45:46 +01:00
Byroks c83cd8f079 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 15:40:56 +01:00
Byroks b1ef88235f Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 15:37:37 +01:00
Byroks da1ae4e16e Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 15:35:54 +01:00
Byroks 840a7c1dc4 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 15:33:26 +01:00
Byroks 4825166f87 Add .gitea/workflows/add-issue-to-project.yaml 2024-01-07 15:06:01 +01:00
Le-FriqueandByroks b8e873537c Zwergenhort (#4)
Mein Geschenk zu Weihnachten:

Implementierung des Zwergenhort gem. KOD S. 167 mit Angabe aktueller Mindesthort für aktuellen Grad und benötigtem Hort für nächsten Grad bei Zwergen. Der Hort erscheint nur bei ausgewählter Rasse Zwerg und wird bei allen anderen Rassen versteckt. Die Anrechnung von Gold oder Gegenständen wie auch im KOD erwähnt erfordert die Implementierung eines Goldmanagements und am besten auch eine Neustrukturierung des Charakterbogens (s. weitere Issues).

Frohe Weihnachten ;)

Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: #4
Co-authored-by: LeFrique <lefrique@live.de>
Co-committed-by: LeFrique <lefrique@live.de>
2024-01-07 14:31:20 +01:00
Byroks 975bcd1e15 #10 Kampfkunst nicht öffenbar (#11)
Änderungen:
 + auskommentierte if Bedingung wieder drin
 + if Bedingung angepasst

Reviewed-on: #11
Reviewed-by: Le-Frique <lefrique@live.de>
2024-01-07 14:29:39 +01:00
b945f22710 Charakterbogen anpassen #7 (#9)
- Use of flexboxes in two columns for better display
- Introduction of item containers for the different storage of items

Co-authored-by: Ender <harald@drueppels.de>
Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: Byroks/foundry-vtt-system-midgard5#9
Reviewed-by: Byroks <byroks@gmail.com>
2024-01-03 15:57:15 +01:00
Byroks 6baf9a0269 Change git Path (#3)
Changes:
 + change github urls to git.byroks
Reviewed-on: Byroks/foundry-vtt-system-midgard5#3
Reviewed-by: Le-Frique <lefrique@live.de>
2023-12-18 19:53:37 +01:00
Byroks 8a3c632c7d Merge branch 'develop' 2023-12-15 21:36:50 +01:00
Byroks 91f12b11da v2.3.1 2023-12-15 21:36:33 +01:00
ByroksandGitHub bfa51605bc Add Consumable Items (#62)
Changes:
 + add Quantity value for items
 + add plus and minus buttons for list
 + add roll button if item contains formulas
 + decrease quantity by 1 if rolled
2023-12-15 21:34:32 +01:00
ByroksandGitHub c313d3448c Add Roll Modification (#61)
Changes:
 + add roll Mod (only for attributes)
 + check for roll mods when rolling on attributes
2023-12-15 20:40:23 +01:00
ByroksandGitHub 31cfd52131 Add currency to character sheet (#60)
Changes:
 + add fields to track currency
 + show value of standard items
2023-12-15 20:39:29 +01:00
Byroks 7fe52cf52a Merge branch 'develop' 2023-12-13 18:55:13 +01:00
Byroks a5336faa94 v2.3.0 2023-12-13 18:52:41 +01:00
ByroksandGitHub a56e6bab3d Automatically select skill for effects (#59)
Changes:
 + when a mod gets added, check if it's a skill
 + if it's a skill, find appropiate ID in actors item list and apply it to the mod
2023-12-13 18:46:49 +01:00
fed1175987 26 perception drinking all abilities (#56)
* Innate abilities

+ Added Perception as fixed innate ability
+ Added Drinking as fixed innate ability
+ Set Luckpoints to 0

* Duration Update

+ Added Duration to Effects
+ Added Perception to Eye & Ear Injury

* Fixed like recommended

+ Fixed M5Base
+Fixed M5Character
+ Fixed M5Rolls
+ Fixed Skills HBS
+ Fixed BrawlFw
+ Fixed Effect (not saved already)

* fix minor issues

---------

Co-authored-by: Byroks <byroks@gmail.com>
2023-12-13 18:45:35 +01:00
ByroksandGitHub 1e27e135cf 15 add duration to active effects (#50)
* Add Effect Duration & Rework Combat tracker

Changes:
 + rework combat tracker to display every uneven round as Movementphase
 + rework combat tracker to display every even round as actionphase
 + add possibility for effects durations
 + effects duration decreases with every actionphase
 + add enum for time Units
 + update localization
 + add display of remaining time on effects
 + add duration for spelleffect "Bärenwut"

* add LP AP Manipulation through effects

Changes:
 + add LimitHeal function
 + adjust LP AP Values if Mod exists in an effect

* Fix linked actor not being updated
2023-12-11 17:36:12 +01:00
LeFriqueandGitHub 30e94741bf Update main.hbs (#55)
+ Switched Ko and Gw to match dice description above dice symbols in header.
2023-12-09 18:24:09 +01:00
LeFriqueandGitHub 2dccbf3de3 Fix packfolders (#47)
+ Added missing curly brace
+ Added Injuries in packFolders
2023-12-06 18:43:23 +01:00
LeFriqueandGitHub 9814c44045 Added Injuries & in Macros, Fixes (#25)
Added:
+ Injuries as Effects
+ Added Injury Effects to Macro Schwere Verletzungen
Fixed:
+ Pagedescription in Spell Effects
+ Images (again) in Combat Conditions
2023-12-06 16:30:13 +01:00
Byroks f4a2338075 Merge branch 'develop' 2023-12-06 16:13:30 +01:00
Byroks 53ff2ece7d v2.2.0 2023-12-06 16:08:39 +01:00
Byroks 04a30a70b9 Minor Style Changes 2023-12-06 16:08:08 +01:00
ByroksandGitHub b5cffae778 Fix Armor misscalculation (#46)
Changes:
 + mod operation "add" can't go into negative numbers
2023-12-06 14:49:12 +01:00
ByroksandGitHub db23081a9a Fix Movement Boni being applied multiple times (#45)
Changes:
 + seperate display of Base Movement speed and calculated movement speed
 + for asthetic reasons move GiT to Berechnete Werte
2023-12-06 12:31:34 +01:00
LeFriqueandGitHub e753f6392d Delete Maps (#43)
- Deleted Assets
- Deleted Packs
+ Removed Scenepacks from system.json
2023-12-06 11:17:05 +01:00
ByroksandGitHub 2b4e6b18d0 28 apply damage through chat (#40)
* Add Rightclick menu to apply damage/heal

Changes:
 + add rightclick context menu for rolls
 + only appears if keyword Schaden exists
 + calculate damage from all rolls with keyword Schaden
 + possible to apply damage or heal actor or if present token

ToDo:
 + add button that does the same

* Add Rüstungsschutz to damage calculation

Changes:
 + Add Damage application from chat
 + take token first, if none exist, take actor
 + include damage reduction from equipped armor
 + damage appliaction is only accesible through right click on roll

* Fix falsy display of rightclick context menu
2023-12-06 11:14:35 +01:00
oskaloqandGitHub 0fe61e5bbb Comprehensive overhaul of the character sheet design. (#35) 2023-12-04 11:44:32 +01:00
46cac30dcd 17 add rüstungskammer + 21 Restructure Compendium (#31)
* Rüstkammer, Fixes & Preparation

+ Added Rüstkammer
+ Added Pagedescriptions in Ausrüstung
+ Prepared Compendium Folders

* Compendium Folders & Fixes

+ Added Effects to magical Gear
+ Added more Combat Conditions for Gear Effects
+ Added Markup to some Items for better visualization in Items or chat, more to follow
+ Solved Combat Folders (works only in new World!)

---------

Co-authored-by: Byroks <byroks@gmail.com>
2023-12-03 15:29:12 +01:00
ByroksandGitHub 7e6147299b Adjust Mod Calculation (#30)
Changes:
 + Adjust mod calculation
 + remov max 0 from subtract and addition
 + check in skills for subtract mod
2023-12-03 13:07:41 +01:00
ByroksandGitHub f9737a4cb9 Aktualisieren von LICENSE 2023-12-01 22:10:24 +01:00
LeFriqueandGitHub 6ff4f16f9d 18 add more operations for modifiers (#23)
* Added Operations and Combat Conditions

+ Added Multiply, Division and Subtract operations for modifiers
+ Added Combat Conditions Effects form Ars Armorum

* Added Math.floor()

* Fixed Operations and Combat Conditions
2023-12-01 19:04:58 +01:00
LeFriqueandGitHub 725dd8c504 Added Operations and Combat Conditions (#22)
* Added Operations and Combat Conditions

+ Added Multiply, Division and Subtract operations for modifiers
+ Added Combat Conditions Effects form Ars Armorum

* Added Math.floor()
2023-12-01 15:26:49 +01:00
ByroksandGitHub 48883c3102 Add Description to bottom of rolls (#19)
Changes:
 + Add helper to strip Html
 + add description of items to bottom of roll
2023-11-30 18:13:04 +01:00
Byroks 024f0b9c42 Squashed commit of the following:
commit 250fc499ae
Author: Byroks <byroks@gmail.com>
Date:   Thu Nov 30 16:17:04 2023 +0100

    v2.1.0

commit 28595e7dd0
Author: Byroks <byroks@gmail.com>
Date:   Thu Nov 30 15:50:59 2023 +0100

    Make Items with mods equippable (#11)

    Changes:
     + Items that can influence you stats are equippable
     + only equipped items influence your stats
     + Armor now influences your stats
     + move mods into a partial for easier changes

commit 8095785fc2
Author: Byroks <byroks@gmail.com>
Date:   Wed Nov 29 10:14:49 2023 +0100

    Movement stat (#10)

    Changes:
     + make movement stat work and be moddable by effects

commit e141839055
Merge: 14e005c 0bfa224
Author: Byroks <byroks@gmail.com>
Date:   Tue Nov 28 19:50:38 2023 +0100

    Merge branch 'main' into develop

commit 14e005cb0a
Author: Byroks <byroks@gmail.com>
Date:   Tue Nov 28 19:48:14 2023 +0100

    v2.0.0

commit c635c54f24
Author: Byroks <byroks@gmail.com>
Date:   Tue Nov 28 19:42:38 2023 +0100

    Dev Kampfkünste Items & Integration (#7)

    Changes:
     + add kampfkuenste template
     + add kampfkuenste tab
     + make kampfkuenste rollable
     + update localization

commit e27f4209e5
Author: Byroks <byroks@gmail.com>
Date:   Mon Nov 27 20:05:20 2023 +0100

    Squashed commit of the following:

    commit 0bfa224dae
    Author: Byroks <byroks@gmail.com>
    Date:   Mon Nov 27 19:56:05 2023 +0100

        V1.3.1 (#6)

        * v1.3.1

        * v1.3.1

        * update .gitingore

    commit 35a6b0fae9
    Author: Byroks <byroks@gmail.com>
    Date:   Mon Nov 27 19:48:56 2023 +0100

        v1.3.1

    commit db21ca93b0
    Author: Byroks <byroks@gmail.com>
    Date:   Sun Nov 26 13:13:13 2023 +0100

        subtract ap when casting spell

        Changes:
         + subtract AP when casting a spell
2023-11-30 16:19:25 +01:00
Byroks 250fc499ae v2.1.0 2023-11-30 16:17:04 +01:00
ByroksandGitHub 28595e7dd0 Make Items with mods equippable (#11)
Changes:
 + Items that can influence you stats are equippable
 + only equipped items influence your stats
 + Armor now influences your stats
 + move mods into a partial for easier changes
2023-11-30 15:50:59 +01:00
ByroksandGitHub 8095785fc2 Movement stat (#10)
Changes:
 + make movement stat work and be moddable by effects
2023-11-29 10:14:49 +01:00
ByroksandGitHub 16df142d45 v2.0.0 (#8)
* Squashed commit of the following:

commit 0bfa224dae
Author: Byroks <byroks@gmail.com>
Date:   Mon Nov 27 19:56:05 2023 +0100

    V1.3.1 (#6)

    * v1.3.1

    * v1.3.1

    * update .gitingore

commit 35a6b0fae9
Author: Byroks <byroks@gmail.com>
Date:   Mon Nov 27 19:48:56 2023 +0100

    v1.3.1

commit db21ca93b0
Author: Byroks <byroks@gmail.com>
Date:   Sun Nov 26 13:13:13 2023 +0100

    subtract ap when casting spell

    Changes:
     + subtract AP when casting a spell

* Dev Kampfkünste Items & Integration (#7)

Changes:
 + add kampfkuenste template
 + add kampfkuenste tab
 + make kampfkuenste rollable
 + update localization

* v2.0.0
2023-11-28 19:50:56 +01:00
ByroksandGitHub e141839055 Merge branch 'main' into develop 2023-11-28 19:50:38 +01:00
Byroks 14e005cb0a v2.0.0 2023-11-28 19:48:14 +01:00
ByroksandGitHub c635c54f24 Dev Kampfkünste Items & Integration (#7)
Changes:
 + add kampfkuenste template
 + add kampfkuenste tab
 + make kampfkuenste rollable
 + update localization
2023-11-28 19:42:38 +01:00
Byroks e27f4209e5 Squashed commit of the following:
commit 0bfa224dae
Author: Byroks <byroks@gmail.com>
Date:   Mon Nov 27 19:56:05 2023 +0100

    V1.3.1 (#6)

    * v1.3.1

    * v1.3.1

    * update .gitingore

commit 35a6b0fae9
Author: Byroks <byroks@gmail.com>
Date:   Mon Nov 27 19:48:56 2023 +0100

    v1.3.1

commit db21ca93b0
Author: Byroks <byroks@gmail.com>
Date:   Sun Nov 26 13:13:13 2023 +0100

    subtract ap when casting spell

    Changes:
     + subtract AP when casting a spell
2023-11-27 20:05:20 +01:00
Byroks 0bfa224dae V1.3.1 (#6)
* v1.3.1

* v1.3.1

* update .gitingore
2023-11-27 20:04:06 +01:00
389 changed files with 4626 additions and 1086 deletions
@@ -0,0 +1,15 @@
name: Move new issues into To Do
on:
issues:
types: [opened]
jobs:
createCard:
runs-on: ubuntu-latest
steps:
- name: Close Issue
run: >
curl -X PATCH -H "Content-Type: application/xml"
-H "Authorization: token ${{ secrets.GITEA_TOKEN }}
-d '{ "state": "To Do" }'
"${{ gitea.event.issue.url }}"
+2 -1
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@@ -1,6 +1,7 @@
MIT License MIT License
Copyright (c) 2022 Copyright (c) 2022 Michael Stein
Copyright (c) 2023 Byroks
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
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+2 -2
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@@ -6,7 +6,7 @@ _**Warnung:** Das System befindet sich noch in der Entwicklung._
Gehe auf die Setup-Seite deiner Foundry VTT Instanz. Klicke im Reiter **Game Systems** auf den Button **Install System**. In dem dann geöffneten Dialog, unten in der Zeile **Manifest URL** den Link zur aktuellen (oder gewünschten) Version der _system.json_ eintragen und auf **Install** klicken: Gehe auf die Setup-Seite deiner Foundry VTT Instanz. Klicke im Reiter **Game Systems** auf den Button **Install System**. In dem dann geöffneten Dialog, unten in der Zeile **Manifest URL** den Link zur aktuellen (oder gewünschten) Version der _system.json_ eintragen und auf **Install** klicken:
https://github.com/byroks/foundry-vtt-system-midgard5/releases/download/v1.3.0/system.json https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v1.3.0/system.json
Danach kann eine Spielwelt mit dem System erstellt werden. Danach kann eine Spielwelt mit dem System erstellt werden.
@@ -32,7 +32,7 @@ Dieser Reiter enthält (mit Ausname von Zaubern) alle zu erlernenden Dinge des C
![Blaupausen für Gegenstände](compendium-items.de.png) ![Blaupausen für Gegenstände](compendium-items.de.png)
Es kann einfach per Drag'n'Drop die entsprechende Blaupause auf den Charakterbogen gezogen werden, um eine Fertigkeit/Fähigkeit/Sprache zu *lernen.* Alternativ kann auch der **Lernen** Button bei den **ungelernten Fertigkeiten** geklickt werden. Es kann einfach per Drag'n'Drop die entsprechende Blaupause auf den Charakterbogen gezogen werden, um eine Fertigkeit/Fähigkeit/Sprache zu _lernen._ Alternativ kann auch der **Lernen** Button bei den **ungelernten Fertigkeiten** geklickt werden.
Um den **Fertigkeitswert** und die **Leiteigenschaft** einer Fertigkeit anzupassen, kann man auf die Fertigkeit klicken. Dann geht folgender Dialog auf: Um den **Fertigkeitswert** und die **Leiteigenschaft** einer Fertigkeit anzupassen, kann man auf die Fertigkeit klicken. Dann geht folgender Dialog auf:
+1 -2
View File
@@ -1,5 +1,4 @@
{ {
"moduleName": "Midgard 5. Edition", "moduleName": "Midgard 5. Edition",
"repository": "https://github.com/Byroks/foundry-vtt-system-midgard5", "repository": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5"
"rawURL": "https://raw.githubusercontent.com/Byroks/foundry-vtt-system-midgard5"
} }
+2 -2
View File
@@ -423,7 +423,7 @@ const updateManifest = (cb: any) => {
cb(Error("Manifest JSON not found")); cb(Error("Manifest JSON not found"));
return; return;
} }
if (!rawURL || !repoURL) cb(Error("Repository URLs not configured in foundryconfig.json")); if (!repoURL) cb(Error("Repository URLs not configured in foundryconfig.json"));
try { try {
const version = argv.update || argv.u; const version = argv.update || argv.u;
@@ -520,4 +520,4 @@ exports.clean = clean;
exports.link = linkUserData; exports.link = linkUserData;
exports.package = packageBuild; exports.package = packageBuild;
exports.update = updateManifest; exports.update = updateManifest;
exports.publish = gulp.series(clean, updateManifest, execBuild, bundleModule, packageBuild, gitTaskManifest, gitTaskBuild); exports.publish = gulp.series(clean, updateManifest, execBuild, bundleModule, packageBuild, gitTaskManifest);
+110 -9
View File
@@ -4,22 +4,46 @@
"ACTOR.TypeVehicle": "Transportmittel / Pferd etc.", "ACTOR.TypeVehicle": "Transportmittel / Pferd etc.",
"TYPES.Item.item": "Gegenstand", "TYPES.Item.item": "Gegenstand",
"TYPES.Item.skill": "Fertigkeit",
"TYPES.Item.weapon": "Waffe", "TYPES.Item.weapon": "Waffe",
"ITEM.TypeDefensiveWeapon": "Verteidigungswaffe", "TYPES.Item.defensiveWeapon": "Verteidigungswaffe",
"TYPES.Item.armor": "Rüstung", "TYPES.Item.armor": "Rüstung",
"TYPES.Item.spell": "Zauber", "TYPES.Item.spell": "Zauber",
"TYPES.Item.effect": "Aktive Effekte", "TYPES.Item.effect": "Aktiver Effekt",
"TYPES.Item.kampfkunst": "Kampfkunst",
"TYPES.Item.container": "Aufbewahrung",
"midgard5.phase-action": "Handlungsphase",
"midgard5.phase-movement": "Bewegungsphase",
"midgard5.no-encounter": "Kein Kampf",
"midgard5.encounter-not-started": "Kein aktiver Kampf",
"midgard5.initiative": "Initiative",
"midgard5.time-duration": "Dauer",
"midgard5.time-round": "Runde(n)",
"midgard5.time-minute": "Minute(n)",
"midgard5.time-hour": "Stunde(n)",
"midgard5.time-limitless": "Unbegrenzt",
"midgard5.doRoll": "Würfeln", "midgard5.doRoll": "Würfeln",
"midgard5.learn": "Lernen", "midgard5.learn": "Lernen",
"midgard5.label": "Bezeichnung", "midgard5.label": "Bezeichnung",
"midgard5.description": "Beschreibung", "midgard5.description": "Beschreibung",
"midgard5.attribute": "Leiteigenschaft", "midgard5.Characteristic": "Merkmal",
"midgard5.characteristics": "Merkmale",
"midgard5.background": "Hintergrund",
"midgard5.attribute": "Eigenschaft",
"midgard5.attributes": "Eigenschaften",
"midgard5.points": "Punkte",
"midgard5.calculated-value": "Berechneter Wert",
"midgard5.calculated-values": "Sonstige Werte",
"midgard5.skill": "Fertigkeit", "midgard5.skill": "Fertigkeit",
"midgard5.skill-value": "Fertigkeitswert", "midgard5.skill-value": "Fertigkeitswert",
"midgard5.fw": "FW", "midgard5.fw": "FW",
"midgard5.bonus": "Bonus", "midgard5.bonus": "Bonus",
"midgard5.bonuses": "Boni",
"midgard5.ew": "EW", "midgard5.ew": "EW",
"midgard5.pp-short": "PP", "midgard5.pp-short": "PP",
"midgard5.pp": "Praxispunkte", "midgard5.pp": "Praxispunkte",
@@ -28,6 +52,7 @@
"midgard5.item-quantity": "Menge", "midgard5.item-quantity": "Menge",
"midgard5.item-onbody": "Am Körper", "midgard5.item-onbody": "Am Körper",
"midgard5.item-ismagic": "Ist Magisch", "midgard5.item-ismagic": "Ist Magisch",
"midgard5.item-wealth": "Vermögenswert",
"midgard5.actor-lp": "Lebenspunkte", "midgard5.actor-lp": "Lebenspunkte",
"midgard5.actor-lp-short": "LP", "midgard5.actor-lp-short": "LP",
@@ -51,8 +76,8 @@
"midgard5.actor-zt-long": "Zaubertalent", "midgard5.actor-zt-long": "Zaubertalent",
"midgard5.actor-wk": "Wk", "midgard5.actor-wk": "Wk",
"midgard5.actor-wk-long": "Willenskraft", "midgard5.actor-wk-long": "Willenskraft",
"midgard5.actor-GiT": "GiT", "midgard5.actor-git": "GiT",
"midgard5.actor-GiT-long": "Gifttolleranz", "midgard5.actor-git-long": "Gifttolleranz",
"midgard5.aktuell": "Akt.", "midgard5.aktuell": "Akt.",
"midgard5.maximum": "Max.", "midgard5.maximum": "Max.",
@@ -64,10 +89,15 @@
"midgard5.gear": "Ausrüstung", "midgard5.gear": "Ausrüstung",
"midgard5.spells": "Zauber", "midgard5.spells": "Zauber",
"midgard5.effects": "Aktive Effekte", "midgard5.effects": "Aktive Effekte",
"midgard5.kampfkuenste": "Kampfkünste",
"midgard5.combat": "Kampf",
"midgard5.class": "Klasse",
"midgard5.actor-name": "Figur",
"midgard5.level": "Grad",
"midgard5.class": "Typ",
"midgard5.race": "Rasse", "midgard5.race": "Rasse",
"midgard5.magicUsing": "zauberkundig", "midgard5.magicUsing": "Zauberkundig",
"midgard5.gender": "Geschlecht", "midgard5.gender": "Geschlecht",
"midgard5.weight": "Gewicht", "midgard5.weight": "Gewicht",
"midgard5.height": "Größe", "midgard5.height": "Größe",
@@ -78,6 +108,19 @@
"midgard5.origin": "Heimat", "midgard5.origin": "Heimat",
"midgard5.faith": "Glaube", "midgard5.faith": "Glaube",
"midgard5.currency": "Geld",
"midgard5.currency-gold": "Gold",
"midgard5.currency-silver": "Silber",
"midgard5.currency-copper": "Kupfer",
"midgard5.currency-wealth": "Vermögen in GS",
"midgard5.currency-available": "verfügbares Vermögen",
"midgard5.hoard": "aktueller Hort",
"midgard5.hoardMin": "benötigter Mindesthort",
"midgard5.hoard-next": "Hort für nächsten Grad",
"midgard5.hoarded": "Hort",
"midgard5.no-container": "Ohne",
"midgard5.exp-overall": "Erfahrungsschatz", "midgard5.exp-overall": "Erfahrungsschatz",
"midgard5.exp-available": "Erfahrungspunkte", "midgard5.exp-available": "Erfahrungspunkte",
"midgard5.grace": "Göttliche Gnade", "midgard5.grace": "Göttliche Gnade",
@@ -182,21 +225,41 @@
"midgard5.brawl": "Raufen", "midgard5.brawl": "Raufen",
"midgard5.poisonResistance": "Gifttolleranz", "midgard5.poisonResistance": "Gifttolleranz",
"midgard5.enduranceBonus": "Ausdauerbonus", "midgard5.enduranceBonus": "Ausdauerbonus",
"midgard5.lpProtection": "Rüstungsschutz (LP)",
"midgard5.apProtection": "Rüstungsschutz (AP)",
"midgard5.perception": "Wahrnehmung",
"midgard5.drinking": "Trinken",
"midgard5.new-skill": "Neue Fertigkeit", "midgard5.new-skill": "Neue Fertigkeit",
"midgard5.special": "Spezial", "midgard5.special": "Spezial",
"midgard5.learned-skill": "Gelernte Fertigkeit", "midgard5.learned-skill": "Gelernte Fertigkeit",
"midgard5.learned-skills": "Gelernte Fertigkeiten",
"midgard5.language": "Sprache", "midgard5.language": "Sprache",
"midgard5.languages": "Sprachen",
"midgard5.weapon-skill": "Waffenfertigkeit", "midgard5.weapon-skill": "Waffenfertigkeit",
"midgard5.weapon-skills": "Waffenfertigkeiten",
"midgard5.unlearned-skill": "Ungelernte Fertigkeit", "midgard5.unlearned-skill": "Ungelernte Fertigkeit",
"midgard5.innate-ability": "Angeborene Fähigkeit", "midgard5.unlearned-skills": "Ungelernte Fertigkeiten",
"midgard5.innate-ability": "Angeborene/Besondere Fertigkeit",
"midgard5.innate-abilities": "Angeborene/Besondere Fertigkeit",
"midgard5.base-damage": "Grundschaden", "midgard5.base-damage": "Grundschaden",
"midgard5.weapon": "Waffe",
"midgard5.weapons": "Waffen",
"midgard5.defensive-weapon": "Verteidigungswaffe", "midgard5.defensive-weapon": "Verteidigungswaffe",
"midgard5.defensive-weapons": "Verteidigungswaffen",
"midgard5.no-skill": "Keine Fertigkeit", "midgard5.no-skill": "Keine Fertigkeit",
"midgard5.magic": "magisch", "midgard5.magic": "magisch",
"midgard5.valuable": "Vermögen",
"midgard5.equipped": "Ausgerüstet",
"midgard5.active": "Aktiv",
"midgard5.rangedWeapon": "Schusswaffe", "midgard5.rangedWeapon": "Schusswaffe",
"midgard5.assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um Fähigkeit auwählen zu können", "midgard5.assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um hier etwas auswählen zu können",
"midgard5.showAll": "Alle anzeigen",
"midgard5.wealthAndContainers": "Vermögen und Aufbewahrung",
"midgard5.itemsInContainers": "Gegenstände in Aufbewahrung",
"midgard5.allItems": "Alle Gegenstände",
"midgard5.pw": "Prüfwurf", "midgard5.pw": "Prüfwurf",
"midgard5.attack": "Angriff", "midgard5.attack": "Angriff",
@@ -238,10 +301,44 @@
"midgard5.spell-effectDuration": "Wirkungsdauer", "midgard5.spell-effectDuration": "Wirkungsdauer",
"midgard5.spell-origin": "Ursprung", "midgard5.spell-origin": "Ursprung",
"midgard5.kampfkunst-type": "Kampfkunst Art",
"midgard5.kampfkunst-variante": "Kampfkunst Variante",
"midgard5.kampfkunst-variante-short": "Var",
"midgard5.kido-type": "Kido Art",
"midgard5.kido-variante": "Kido Variante",
"midgard5.kampfkunst-type-angriff": "Angriffstechnik",
"midgard5.kampfkunst-type-verteidigung": "Verteidigungstechnik",
"midgard5.kampfkunst-type-finte": "Finte",
"midgard5.kampfkunst-type-geist": "Geistestechnik",
"midgard5.kampfkunst-type-schießkunst": "Schießkunst",
"midgard5.kampfkunst-type-fechten": "Fechtkunst",
"midgard5.kido-type-angriff": "Kido Angriffstechnik",
"midgard5.kido-type-verteidigung": "Kido Verteidigungstechnik",
"midgard5.kido-type-finte": "Kido Finte",
"midgard5.kido-type-leib": "Kido Leibestechnik",
"midgard5.kampfkunst-variante-anstuermen": "Anstürmen",
"midgard5.kampfkunst-variante-attackieren": "Attackieren",
"midgard5.kampfkunst-variante-entwaffnen": "Entwaffnen",
"midgard5.kido-variante-anspringen": "Anspringen",
"midgard5.kido-variante-attackieren": "Attackieren",
"midgard5.kido-variante-entwaffnen": "Entwaffnen",
"midgard5.kido-variante-werfen": "Werfen",
"midgard5.kido-variante-ausweichen": "Ausweichen",
"midgard5.kido-variante-blockieren": "Blockieren",
"midgard5.kido-variante-bewegen": "Bewegen",
"midgard5.kido-variante-kontrollieren": "Kontrollieren",
"midgard5.mod-operation-add100": "Addieren (max 100)", "midgard5.mod-operation-add100": "Addieren (max 100)",
"midgard5.mod-operation-roll": "Wurf Modifikation",
"midgard5.mod-operation-add": "Addieren", "midgard5.mod-operation-add": "Addieren",
"midgard5.mod-operation-set": "Basiswert", "midgard5.mod-operation-set": "Basiswert",
"midgard5.mod-operation-fixed": "Fester Wert", "midgard5.mod-operation-fixed": "Fester Wert",
"midgard5.mod-operation-subtract": "Subtrahieren",
"midgard5.mod-operation-multiply": "Multiplizieren",
"midgard5.mod-operation-division": "Dividieren",
"midgard5.mod-stat-defenseBonus": "Abwehrbonus", "midgard5.mod-stat-defenseBonus": "Abwehrbonus",
"midgard5.mod-stat-attackBonus": "Angriffsbonus", "midgard5.mod-stat-attackBonus": "Angriffsbonus",
@@ -254,6 +351,10 @@
"midgard5.mod-stat-poisonResistance": "Gifttolleranz", "midgard5.mod-stat-poisonResistance": "Gifttolleranz",
"midgard5.mod-stat-lp": "Lebenspunkte", "midgard5.mod-stat-lp": "Lebenspunkte",
"midgard5.mod-stat-ap": "Ausdauerpunkte", "midgard5.mod-stat-ap": "Ausdauerpunkte",
"midgard5.mod-stat-lpProtection": "Rüstungsschutz (LP)",
"midgard5.mod-stat-apProtection": "Rüstungsschutz (AP)",
"midgard5.mod-stat-perception": "Wahrnehmung",
"midgard5.mod-stat-drinking": "Trinken",
"midgard5.mod-type": "Typ der Modifikation", "midgard5.mod-type": "Typ der Modifikation",
"midgard5.mod-id": "Was soll modifiziert werden", "midgard5.mod-id": "Was soll modifiziert werden",
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